MUS329G Lab Assignment Two

DUE Thursday, March 2nd, 2006

 

Random Texture Generation

 

Using only the Non-Pitched, Natural Percussive sound(s) from the library you created for Assignment One, generate 60 seconds of a dense, quasi-random texture, similar in effect to a hail storm, or to Bernard Parmegiani’s Matières Induites. Note that the individual sounds within the texture should vary randomly in their approximate pitch, velocity, and pan position.

Instructions:

 

  1. Create an instrument in Kontakt using your sound(s), spread across several octaves. If you have several sounds, you may wish to put them in different ranges, or use a velocity split.
  2. Create a project in Cubase, include the Kontakt2 VST Instrument, and use one or more MIDI tracks to create your texture. Notes:
    1. You may create the quasi-random texture in various ways in Cubase. Consider using the “paint” mode in the Key Editor and then applying quantization with some random offsets.
    2. You may use MIDI effects to thicken the texture and add random panning, but avoid adding echo effects that are too obvious or repetitive, because that will detract from the “random” quality.
  3. Turn in your project on a CD-R. It should include the following:
    1. A stereo mixdown (.wav or .aif) of your finished texture, ready to play in class.
    2. Your Kontakt Instrument (including the samples).
    3. Your Cubase Project (including any audio files in the project).
    4. Note: I should be able to load and play your entire Cubase project from the CD-R, with no missing files.

 

Your grade will be based on the following elements: